//==============================================================================
// Fire Lance Shennong_anim.txt
//==============================================================================

import fire_lance_prop_anim.txt
import Chinese_Castle_Shield_anim.txt

//==============================================================================
//define firebreath
//{
//	set hotspot
//	{
//		version
//		{
//			Visualparticle Special G Chimera Fire Breath
//		}
//	}
//}

//==============================================================================
//define splat
//{
//	set hotspot
//	{
//		version
//		{
//			Visualparticle SFX A Meteorite Splat
//		}
//	}
//}
//==============================================================================
//define blast
//{
//	set hotspot
//	{
//		version
//		{
//			Visualparticle SFX A Meteorite shockwave
//		}
//	}
//}
//
//==============================================================================
//define dust
//{
//	set hotspot
//	{
//		version
//		{
//			Visualparticle SFX A Meteorite Dust
//		}
//	}
//}
//
//==============================================================================
define deathfire
{
	set hotspot
	{
		version
		{
			Visualparticle special n fire giant death fire
		}
	}
}

//==============================================================================
define FireTiny
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Generic Fire Tiny
		}
	}
}

//==============================================================================
define FireSmall
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Generic Fire Small
		}
	}
}

//==============================================================================
define FireTinyBowl
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Generic Fire Tiny Bowl
		}
	}
}

//==============================================================================
define FireSmallBowl
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Generic Fire Small Bowl
		}
	}
}

//==============================================================================
//define FireHand
//{
//   set hotspot
//  {
//      version
//      {
//         Visualparticle Special N Fire Giant FireHand
//      }
//   }
//}

//==============================================================================
define ArrowSmoke
{
	set hotspot
	{
		version
		{
			Visualparticle sfx a arrow smoke
		}
	}
}

//==============================================================================
define FireballSmoke
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Fire Ball Smoke
		}
	}
}

//==============================================================================
define DamageFire
{
	SetSelector
	{
		DamageLogic 0 66 33 
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualnone bimmy
				connect hotspot firetiny hotspot
				connect hotspot arrowsmoke hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visualnone bimmy
				connect hotspot firetinybowl hotspot
				connect hotspot firetiny hotspot
				connect hotspot fireballsmoke hotspot
			}
		}
	}
}

//==============================================================================
define explosion
{
    set hotspot
    {
        version
        {
			VisualParticle SFX C Myth Unit Birth Effect
		}
	}
}

//==============================================================================
define HouYi
{
	SetSelector
	{
		TechLogic none/Houyis Bow
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX G Enyos Bow
			}
		}
	}
}

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Castle/Heavy Castle/Champion Castle
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance Head
				ReplaceTexture Siege C Fire Lance Head/Infantry G Militia Head
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance Head
				//this is correct
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance Head
				ReplaceTexture Siege C Fire Lance Head/Siege C Fire Lance Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege C Fire Lance Head
				ReplaceTexture Siege C Fire Lance Head/Siege C Fire Lance Head Iron
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_IdleA
				ReplaceTexture infantry x 2 sword fighter iron/Archer C Crossbowman Standard
				connect BackChest ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand FireTinyBowl hotspot
				connect RightHand HouYi hotspot
				//connect LeftHand FireTinyBowl hotspot
				connect BackChest DamageFire hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_IdleA
				ReplaceTexture infantry x 2 sword fighter iron/Siege C Fire Lance
				connect BackChest ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand FireTinyBowl hotspot
				connect RightHand HouYi hotspot
				//connect LeftHand FireTinyBowl hotspot
				connect BackChest DamageFire hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_IdleA
				ReplaceTexture infantry x 2 sword fighter iron/Siege C Fire Lance Bronze
				connect BackChest ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand FireTinyBowl hotspot
				connect RightHand HouYi hotspot
				//connect LeftHand FireTinyBowl hotspot
				connect BackChest DamageFire hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_IdleA
				ReplaceTexture infantry x 2 sword fighter iron/Siege C Fire Lance Iron
				connect BackChest ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand FireTinyBowl hotspot
				connect RightHand HouYi hotspot
				//connect LeftHand FireTinyBowl hotspot
				connect BackChest DamageFire hotspot
			}
		}
	}
}


//==============================================================================
anim Bored
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_boredA
				ReplaceTexture infantry x 2 sword fighter iron/Archer C Crossbowman Standard
				connect BackChest ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand FireTinyBowl hotspot
				connect RightHand HouYi hotspot
				//connect LeftHand FireTinyBowl hotspot
				connect BackChest DamageFire hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_BoredA
				ReplaceTexture infantry x 2 sword fighter iron/Siege C Fire Lance
				
				connect BackChest ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand FireTinyBowl hotspot
				connect RightHand HouYi hotspot
				//connect LeftHand FireTinyBowl hotspot
				connect BackChest DamageFire hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_BoredA
				ReplaceTexture infantry x 2 sword fighter iron/Siege C Fire Lance Bronze
				connect BackChest ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand FireTinyBowl hotspot
				connect RightHand HouYi hotspot
				//connect LeftHand FireTinyBowl hotspot
				connect BackChest DamageFire hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_BoredA
				ReplaceTexture infantry x 2 sword fighter iron/Siege C Fire Lance Iron
				connect BackChest ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand FireTinyBowl hotspot
				connect RightHand HouYi hotspot
				//connect LeftHand FireTinyBowl hotspot
				connect BackChest DamageFire hotspot
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_WalkA
				ReplaceTexture infantry x 2 sword fighter iron/Archer C Crossbowman Standard
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag FootstepLeft 0.30 true
				tag FootstepRight 0.80 true
				//-- end auto generated section
				connect BackChest ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand FireTinyBowl hotspot
				connect RightHand HouYi hotspot
				//connect LeftHand FireTinyBowl hotspot
				connect BackChest DamageFire hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_WalkA
				ReplaceTexture infantry x 2 sword fighter iron/Siege C Fire Lance
				
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag FootstepLeft 0.30 true
				tag FootstepRight 0.80 true
				//-- end auto generated section
				connect BackChest ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand FireTinyBowl hotspot
				connect RightHand HouYi hotspot
				//connect LeftHand FireTinyBowl hotspot
				connect BackChest DamageFire hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_WalkA
				ReplaceTexture infantry x 2 sword fighter iron/Siege C Fire Lance Bronze
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag FootstepLeft 0.30 true
				tag FootstepRight 0.80 true
				//-- end auto generated section
				connect BackChest ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand FireTinyBowl hotspot
				connect RightHand HouYi hotspot
				//connect LeftHand FireTinyBowl hotspot
				connect BackChest DamageFire hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_WalkA
				ReplaceTexture infantry x 2 sword fighter iron/Siege C Fire Lance Iron
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag FootstepLeft 0.30 true
				tag FootstepRight 0.80 true
				//-- end auto generated section
				connect BackChest ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand FireTinyBowl hotspot
				connect RightHand HouYi hotspot
				//connect LeftHand FireTinyBowl hotspot
				connect BackChest DamageFire hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_AttackA
				ReplaceTexture infantry x 2 sword fighter iron/Archer C Crossbowman Standard
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.71 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.63 false FireLanceShennongShot checkVisible
				//-- end auto generated section
				connect BackChest ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect BackChest DamageFire hotspot
				//connect LAUNCHPOINT Firebreath hotspot
				//connect LeftHand FireSmallBowl hotspot
				connect RightHand FireSmallBowl hotspot
				//connect LeftHand FireTinyBowl hotspot
				connect RightHand FireTinyBowl hotspot
				connect RightHand HouYi hotspot
				//connect TargetPoint FireTiny hotspot
				Length 1.25
			}
			version
			{
				Visual Infantry X 2 Sword Fighter_AttackB
				ReplaceTexture infantry x 2 sword fighter iron/Archer C Crossbowman Standard
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.59 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.63 false FireLanceShennongShot checkVisible
				//-- end auto generated section
				connect BackChest ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect BackChest DamageFire hotspot
				//connect LAUNCHPOINT Firebreath hotspot
				//connect LeftHand FireSmallBowl hotspot
				connect RightHand FireSmallBowl hotspot
				//connect LeftHand FireTinyBowl hotspot
				connect RightHand FireTinyBowl hotspot
				connect RightHand HouYi hotspot
				//connect TargetPoint FireTiny hotspot
				Length 1.25
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_AttackA
				ReplaceTexture infantry x 2 sword fighter iron/Siege C Fire Lance
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.71 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.63 false FireLanceShennongShot checkVisible
				//-- end auto generated section
				connect BackChest ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect BackChest DamageFire hotspot
				//connect LAUNCHPOINT Firebreath hotspot
				//connect LeftHand FireSmallBowl hotspot
				connect RightHand FireSmallBowl hotspot
				//connect LeftHand FireTinyBowl hotspot
				connect RightHand FireTinyBowl hotspot
				connect RightHand HouYi hotspot
				//connect TargetPoint FireTiny hotspot
				Length 1.25
			}
			version
			{
				Visual Infantry X 2 Sword Fighter_AttackB
				ReplaceTexture infantry x 2 sword fighter iron/Siege C Fire Lance
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.59 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.63 false FireLanceShennongShot checkVisible
				//-- end auto generated section
				connect BackChest ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect BackChest DamageFire hotspot
				//connect LAUNCHPOINT Firebreath hotspot
				//connect LeftHand FireSmallBowl hotspot
				connect RightHand FireSmallBowl hotspot
				//connect LeftHand FireTinyBowl hotspot
				connect RightHand FireTinyBowl hotspot
				connect RightHand HouYi hotspot
				//connect TargetPoint FireTiny hotspot
				Length 1.25
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_AttackA
				ReplaceTexture infantry x 2 sword fighter iron/Siege C Fire Lance Bronze
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.71 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.63 false FireLanceShennongShot checkVisible
				//-- end auto generated section
				connect BackChest ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect BackChest DamageFire hotspot
				//connect LAUNCHPOINT Firebreath hotspot
				//connect LeftHand FireSmallBowl hotspot
				connect RightHand FireSmallBowl hotspot
				//connect LeftHand FireTinyBowl hotspot
				connect RightHand FireTinyBowl hotspot
				connect RightHand HouYi hotspot
				//connect TargetPoint FireTiny hotspot
				Length 1.25
			}
			version
			{
				Visual Infantry X 2 Sword Fighter_AttackB
				ReplaceTexture infantry x 2 sword fighter iron/Siege C Fire Lance Bronze
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.59 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.63 false FireLanceShennongShot checkVisible
				//-- end auto generated section
				connect BackChest ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect BackChest DamageFire hotspot
				//connect LAUNCHPOINT Firebreath hotspot
				//connect LeftHand FireSmallBowl hotspot
				connect RightHand FireSmallBowl hotspot
				//connect LeftHand FireTinyBowl hotspot
				connect RightHand FireTinyBowl hotspot
				connect RightHand HouYi hotspot
				//connect TargetPoint FireTiny hotspot
				Length 1.25
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_AttackA
				ReplaceTexture infantry x 2 sword fighter iron/Siege C Fire Lance Iron
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.71 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.63 false FireLanceShennongShot checkVisible
				//-- end auto generated section
				connect BackChest ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect BackChest DamageFire hotspot
				//connect LAUNCHPOINT Firebreath hotspot
				//connect LeftHand FireSmallBowl hotspot
				connect RightHand FireSmallBowl hotspot
				//connect LeftHand FireTinyBowl hotspot
				connect RightHand FireTinyBowl hotspot
				connect RightHand HouYi hotspot
				//connect TargetPoint FireTiny hotspot
				Length 1.25
			}
			version
			{
				Visual Infantry X 2 Sword Fighter_AttackB
				ReplaceTexture infantry x 2 sword fighter iron/Siege C Fire Lance Iron
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.59 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.63 false FireLanceShennongShot checkVisible
				//-- end auto generated section
				connect BackChest ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect BackChest DamageFire hotspot
				//connect LAUNCHPOINT Firebreath hotspot
				//connect LeftHand FireSmallBowl hotspot
				connect RightHand FireSmallBowl hotspot
				//connect LeftHand FireTinyBowl hotspot
				connect RightHand FireTinyBowl hotspot
				connect RightHand HouYi hotspot
				//connect TargetPoint FireTiny hotspot
				Length 1.25
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_DeathA
				ReplaceTexture infantry x 2 sword fighter iron/Archer C Crossbowman Standard
				//	tag SpecificSoundSet 0.03 false FireLanceShennongDeath checkVisible
				//connect FrontAbdomen FireHand hotspot
				//connect AttachPoint dust hotspot
				//connect AttachPoint deathfire hotspot
				//connect AttachPoint splat hotspot
				//connect AttachPoint blast hotspot
				//connect FrontAbdomen FireBallSmoke hotspot
				//connect RightForearm FireTiny hotspot
				//connect LeftForearm FireTiny hotspot
				connect TopOfHead Head hotspot
				//connect TopOfHead FireTiny hotspot
				//connect Backchest FireSmall hotspot
				//connect RightLeg FireTiny hotspot
				//connect LeftLeg FireTiny hotspot
				//connect BackChest Explosion hotspot
				connect BackAbdomen deathfire hotspot
				connect BackAbdomen arrowsmoke hotspot
				connect Corpse FireBallSmoke hotspot
				connect Corpse FireTiny hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_DeathA
				ReplaceTexture infantry x 2 sword fighter iron/Siege C Fire Lance
				//	tag SpecificSoundSet 0.03 false FireLanceShennongDeath checkVisible
				//connect FrontAbdomen FireHand hotspot
				//connect AttachPoint dust hotspot
				//connect AttachPoint deathfire hotspot
				//connect AttachPoint splat hotspot
				//connect AttachPoint blast hotspot
				//connect FrontAbdomen FireBallSmoke hotspot
				//connect RightForearm FireTiny hotspot
				//connect LeftForearm FireTiny hotspot
				connect TopOfHead Head hotspot
				//connect TopOfHead FireTiny hotspot
				//connect Backchest FireSmall hotspot
				//connect RightLeg FireTiny hotspot
				//connect LeftLeg FireTiny hotspot
				//connect BackChest Explosion hotspot
				connect BackAbdomen deathfire hotspot
				connect BackAbdomen arrowsmoke hotspot
				connect Corpse FireBallSmoke hotspot
				connect Corpse FireTiny hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_DeathA
				ReplaceTexture infantry x 2 sword fighter iron/Siege C Fire Lance Bronze
				//	tag SpecificSoundSet 0.03 false FireLanceShennongDeath checkVisible
				//connect FrontAbdomen FireHand hotspot
				//connect AttachPoint dust hotspot
				//connect AttachPoint deathfire hotspot
				//connect AttachPoint splat hotspot
				//connect AttachPoint blast hotspot
				//connect FrontAbdomen FireBallSmoke hotspot
				//connect RightForearm FireTiny hotspot
				//connect LeftForearm FireTiny hotspot
				connect TopOfHead Head hotspot
				//connect TopOfHead FireTiny hotspot
				//connect Backchest FireSmall hotspot
				//connect RightLeg FireTiny hotspot
				//connect LeftLeg FireTiny hotspot
				//connect BackChest Explosion hotspot
				connect BackAbdomen deathfire hotspot
				connect BackAbdomen arrowsmoke hotspot
				connect Corpse FireBallSmoke hotspot
				connect Corpse FireTiny hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_DeathA
				ReplaceTexture infantry x 2 sword fighter iron/Siege C Fire Lance Iron
				//	tag SpecificSoundSet 0.03 false FireLanceShennongDeath checkVisible
				//connect FrontAbdomen FireHand hotspot
				//connect AttachPoint dust hotspot
				//connect AttachPoint deathfire hotspot
				//connect AttachPoint splat hotspot
				//connect AttachPoint blast hotspot
				//connect FrontAbdomen FireBallSmoke hotspot
				//connect RightForearm FireTiny hotspot
				//connect LeftForearm FireTiny hotspot
				connect TopOfHead Head hotspot
				//connect TopOfHead FireTiny hotspot
				//connect Backchest FireSmall hotspot
				//connect RightLeg FireTiny hotspot
				//connect LeftLeg FireTiny hotspot
				//connect BackChest Explosion hotspot
				connect BackAbdomen deathfire hotspot
				connect BackAbdomen arrowsmoke hotspot
				connect Corpse FireBallSmoke hotspot
				connect Corpse FireTiny hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_flailA
				ReplaceTexture infantry x 2 sword fighter iron/Archer C Crossbowman Standard
				connect BackChest ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand FireTinyBowl hotspot
				connect RightHand HouYi hotspot
				//connect LeftHand FireTinyBowl hotspot
				connect BackChest DamageFire hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_flailA
				ReplaceTexture infantry x 2 sword fighter iron/Siege C Fire Lance
				
				connect BackChest ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand FireTinyBowl hotspot
				connect RightHand HouYi hotspot
				//connect LeftHand FireTinyBowl hotspot
				connect BackChest DamageFire hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_flailA
				ReplaceTexture infantry x 2 sword fighter iron/Siege C Fire Lance Bronze
				connect BackChest ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand FireTinyBowl hotspot
				connect RightHand HouYi hotspot
				//connect LeftHand FireTinyBowl hotspot
				connect BackChest DamageFire hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_flailA
				ReplaceTexture infantry x 2 sword fighter iron/Siege C Fire Lance Iron
				connect BackChest ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				connect RightHand FireTinyBowl hotspot
				connect RightHand HouYi hotspot
				//connect LeftHand FireTinyBowl hotspot
				connect BackChest DamageFire hotspot
			}
		}
	}
}

//==============================================================================
anim Charging
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry G Militia_Headless-AttackA
				ReplaceTexture Infantry G Militia/Archer C Crossbowman Standard
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.49 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.55 false FireLanceShennongFireball checkVisible
				//-- end auto generated section
				connect BackChest ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				//connect TargetPoint FireSmall hotspot
				//connect LeftHand ArrowSmoke hotspot
				connect RightHand ArrowSmoke hotspot
				//connect LeftHand FireTinyBowl hotspot
				connect RightHand FireTinyBowl hotspot
				connect RightHand HouYi hotspot
				//connect LeftHand FireSmallBowl hotspot
				connect RightHand FireSmallBowl hotspot
				connect BackChest DamageFire hotspot
				Length 1.00
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Militia_Headless-AttackA
				ReplaceTexture Infantry G Militia/Siege C Fire Lance
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.49 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.55 false FireLanceShennongFireball checkVisible
				//-- end auto generated section
				connect BackChest ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				//connect TargetPoint FireSmall hotspot
				//connect LeftHand ArrowSmoke hotspot
				connect RightHand ArrowSmoke hotspot
				//connect LeftHand FireTinyBowl hotspot
				connect RightHand FireTinyBowl hotspot
				connect RightHand HouYi hotspot
				//connect LeftHand FireSmallBowl hotspot
				connect RightHand FireSmallBowl hotspot
				connect BackChest DamageFire hotspot
				Length 1.00
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Militia_Headless-AttackA
				ReplaceTexture Infantry G Militia/Siege C Fire Lance Bronze
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.49 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.55 false FireLanceShennongFireball checkVisible
				//-- end auto generated section
				connect BackChest ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				//connect TargetPoint FireSmall hotspot
				//connect LeftHand ArrowSmoke hotspot
				connect RightHand ArrowSmoke hotspot
				//connect LeftHand FireTinyBowl hotspot
				connect RightHand FireTinyBowl hotspot
				connect RightHand HouYi hotspot
				//connect LeftHand FireSmallBowl hotspot
				connect RightHand FireSmallBowl hotspot
				connect BackChest DamageFire hotspot
				Length 1.00
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Militia_Headless-AttackA
				ReplaceTexture Infantry G Militia/Siege C Fire Lance Iron
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.49 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.55 false FireLanceShennongFireball checkVisible
				//-- end auto generated section
				connect BackChest ChineseCastleShield hotspot
				connect TopOfHead Head hotspot
				//connect TargetPoint FireSmall hotspot
				//connect LeftHand ArrowSmoke hotspot
				connect RightHand ArrowSmoke hotspot
				//connect LeftHand FireTinyBowl hotspot
				connect RightHand FireTinyBowl hotspot
				connect RightHand HouYi hotspot
				//connect LeftHand FireSmallBowl hotspot
				connect RightHand FireSmallBowl hotspot
				connect BackChest DamageFire hotspot
				Length 1.00
			}
		}
	}
}
